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Accepted Papers

  • Cyber-Sustainability: leaving a lasting legacy of human wellbeing
    Bran Richards, Stuart Walker and Lynne Blair
  • Interaction Design: Serving Corporate Needs
    Keyvan Minoukadeh
  • Confronting a Moral Dilemma in Virtual Reality: A Pilot Study
    Xueni Pan and Mel Slater
  • Local Community Intelligence, Wellbeing and the Potential Role of Web 2.0 Applications
    Rachel Keller
  • Imagining urban interactions: strategies for exploring future design landscapes
    Michael Smyth and Ingi Helgason
  • On Pause and Duration, or the Design of Heritage Experience
    Elisa Giaccardi
  • Semantics, Hermeneutics, Statistics: Some Reflections on the Semantic Web
    Graham White
  • Reframing the design of context-aware computing
    Margot Brereton and Hadi Mirisaee.
  • The ill effects of World Wide Web on the Google Generation: An analysis and criticism of ways in which the World Wide Web is altering young learners’ cognitive behaviors
    Michele Wong Kung Fong
  • Designing Novel Applications Inspired by Emerging Media Technologies
    Hyowon Lee and Alan Smeaton
  • A Phenomenological Study of Facial Expression Animation
    Robin Sloan, Brian Robinson, Fhionna Moore, Ken Scott-Brown and Malcolm Cook
  • Family vs. Individual Profiles in a Health Portal: Strengths and Weaknesses
    Nathalie Colineau and Cecile Paris
  • Portraits of Individuals with dementia: Views of Care Managers
    Gemma Webster, Deborah I. Fels, Gary Gowans and Vicki L. Hanson
  • Relative Mapping for Rotating Remote 3D Objects on Multi-Touch Tabletops
    Linxiao Ma, Iyad Alagha, Liz Burd and Andrew Hatch
  • Brainstorming Under Constraints – Why Software Developers Brainstorm in Groups
    Patrick C. Shih, Gina Venolia and Gary Olson
  • Act Collectively: Opportunities for Technologies to Support Low-Income Children with Asthma
    Hee Young Jeong, Gillian R. Hayes, Tae-Jung Yun, Ja-Young Sung, Gregory D. Abowd and Rosa I. Arriaga
  • Up Close and Personal: Social Presence in mediated personal relationships
    Daniel Gooch and Leon Watts
  • Design and Evaluation of an Interactive Visualization of Therapy Plans and Patient Data
    Theresia Gschwandtner, Wolfgang Aigner, Katharina Kaiser, Silvia Miksch and Andreas Seyfang
  • Unremarkable errors: low-level disturbances in infusion pump use
    Dominic Furniss, Ann Blandford and Astrid Mayer
  • Exploring Teenagers’ Motivation to Exercise through Technology Probes
    Helen Edwards, Sharon Mcdonald and Tingting Zhao
  • Eighty Something: Banking for the older old
    John Vines, Mark Blythe, Andrew Monk and Paul Dunphy
  • Distributed Cognition for Evaluating Healthcare Technology
    Atish Rajkomar and Ann Blandford
  • Virtual Spectating: Beyond the Arcade in Super Street Fighter IV
    Norman Su and Patrick Shih
  • Designing Blended Reality Space: Conceptual Foundations and Applications
    Kei Hoshi, Fredrik Öhberg and Annakarin Nyberg
  • Social Comics: A Casual Authoring Game
    Paul Lapides, Ehud Sharlin and Mario Costa Sousa
  • A Taxonomy of Number Entry Error
    Sarah Wiseman, Paul Cairns and Anna Cox
  • Prototyping in Game Design: Externalization and Internalization of Game Ideas
    Jon Manker and Mattias Arvola
  • Making Public Media Personal: Nostalgia and Reminiscence in the Office
    Paul André, Abigail Sellen, M.C. Schraefel and Ken Wood.
  • Nudging towards Serendipity: A case with personal digital photos
    Tuck Wah Leong, Richard Harper and Tim Regan.
  • Developing an Open Source Exertion Interface for Two-Handed 3D and 6DOF Motion Tracking and Visualisation
    Jennifer Sheridan
  • An approach to designing interactive decision aids for cardiac patients
    Anandhi Dhukaram and Chris Baber
  • Anatomy of an Early Social Networking Site
    Alan Dix, Russell Beale and Nadeem Shabir
  • Enabling Live Dialogic and Collaborative Learning between Field and Indoor Contexts
    Tim Coughlan, Anne Adams, Yvonne Rogers and Sarah Davies
  • Curiosity and Interaction: making people curious through interactive systems
    Rob Tieben, Tilde Bekker and Ben Schouten
  • The Nature of Child Computer Interaction
    Janet Read and Tilde Bekker
  • PLU-E: A Proposed Framework for Planning and Conducting Evaluation Studies with Children
    Lorna Mcknight and Janet Read
  • History and Experience: Storytelling and Interaction Design
    Mark Blythe, John Mccarthy, Peter Wright and Chris Rust
  • Usable Web-based Calendaring for Blind Users
    Brian Wentz and Jonathan Lazar
  • Don’t use 7-segment displays
    Harold Thimbleby
  • Supporting Hand Gestures in Mobile Remote Guiding: A Usability Evaluation
    Weidong Huang and Leila Alem
  • Capturing And Using Emotion-Based BCI Signals in Experiments: How Subject’s Effort Can Influence Results
    Katie Crowley, Aidan Sliney, Ian Pitt and Dave Murphy
  • An empirical study on cell phone usage
    Ali Mahmood Khan
  • Who knows about me? An analysis of age-related disclosure preferences
    Linda Little, Pam Briggs and Lynne Coventry
  • The Behavioural Impact of a Visually Represented Virtual Assistant in a Self-Service Checkout Context
    Jeunese Payne, Graham Johnson and Andrea Szymkowiak
  • Exploring Choreographers’ Conceptions of Motion Capture for Full Body Interaction
    Marco Gillies, Max Worgan, Hestia Peppe and Nina Kov
  • Visual Fidelity of Video Prototypes and User Feedback: A Case Study
    Beant Dhillon, Peter Banach, Rafal Kocielnik, Jorge Peregrín Emparanza, Ioannis Politis, Agata Rączewska and Panos Markopoulos.
  • A Design Framework for Mediated Personal Relationship Devices
    Daniel Gooch and Leon Watts
  • Looking for Non-existent Information: A Consumer-led Interactive Search Approach
    Yuqing Mao, Haifeng Shen and Chengzheng Sun
  • A Model of Embodied Dynamic Peephole Pointing for Hidden Targets
    Jochen Huber, Jürgen Steimle and Max Mühlhäuser
  • Navigating the Space: Evaluating a 3D-Input Device in Placement and Docking Tasks
    Elke Mattheiss, Johann Schrammel and Manfred Tscheligi
  • “Accept” or “Decline”: Alternative Options for Video Telephony Tools For Inter-Generational Family Communication
    Bernhard Wöckl, Benjamin Wimmer, Ulcay Yildizoglu, Michael Leitner and Manfred Tscheligi
  • Optimising the Number of Nodes in EEG-Augmented Image Search
    Graham Healy and Alan Smeaton
  • The Significant Screwdriver: Care, Domestic Masculinity, and Interaction Design
    Shaowen Bardzell, Shad Gross, Jeff Wain, Austin Toombs and Jeffrey Bardzell
  • Collective Creativity: The Emergence of World of Warcraft Machinima
    Tyler Pace, Jeffrey Bardzell and Shaowen Bardzell
  • The Internet as an Empowering Technology for Stigmatized Groups: a Case Study of Weight Loss Bloggers
    Anne-Marie Oostveen
  • Query terms for art images: A comparision of expert and layperson terminology
    Daniel Isemann and Khurshid Ahmad
  • Employing Participatory Action Research to Augment Software Development for Rural Communities
    Siang Ting Siew and Alvin W. Yeo
  • In a World of Their Own: Working on the Move
    Wendy Goucher and Karen Renaud
  • A personal context-aware multi-device coaching service that supports a healthy lifestyle
    Rieks Op Den Akker, Tine Lavrysen, Gijs Geleijnse, Henk Schwietert, Marloes Van Der Hout, Randy Klaassen and Aart Van Halteren
  • Applying sonification to improve accessibility of point-and-click computer games for people with limited vision
    José Ángel Vallejo-Pinto, Javier Torrente, Manuel Ortega-Moral and Baltasar Fernández-Manjón
  • Exploring the Use of an Online Community in Welfare Transition Programs
    Nathalie Colineau, Cecile Paris and Amanda Dennett
  • Evaluating User Interface Adaptations at Runtime by Simulating User Interaction
    Michael Quade, Marco Blumendorf, Grzegorz Lehmann and Dirk Roscher
  • Getting more out of your images: Augmenting photos for recollection and reminiscence
    Florian Güldenpfennig and Geraldine Fitzpatrick
  • Does Your Boss Know Where You Are? Predicting Adoption of LBS in the Workplace
    Lisa Thomas, Pam Briggs and Linda Little
  • The benefits of opening recommendation to human interaction
    Eoin Hurrell and Alan Smeaton
  • Investigating familiar interactions to help older adults learn computer applications more easily
    Nic Hollinworth and Faustina Hwang
  • Using Web 2.0 Applications to Increase Local Community Wellbeing
    Rachel Keller
  • Supporting the Wizard: Interface Improvements in Wizard of Oz studies
    Stephan Schlögl, Anne Schneider, Saturnino Luz and Gavin Doherty
  • Persuasion Knowledge Toolkit: Requirements Gathering with Designer
    Aeni Zuhana Saidin
  • Self-Reflection on Personal Values to support Value-Sensitive Design
    Alina Pommeranz, Christian Detweiler, Pascal Wiggers and Catholijn Jonker
  • Investigating Affordances of Virtual Worlds for Real World B2C E-Commerce
    Minh Tran, Shailey Minocha and Dave Roberts