Accepted Papers
- Cyber-Sustainability: leaving a lasting legacy of human wellbeing
Bran Richards, Stuart Walker and Lynne Blair
- Interaction Design: Serving Corporate Needs
Keyvan Minoukadeh
- Confronting a Moral Dilemma in Virtual Reality: A Pilot Study
Xueni Pan and Mel Slater
- Local Community Intelligence, Wellbeing and the Potential Role of Web 2.0 Applications
Rachel Keller
- Imagining urban interactions: strategies for exploring future design landscapes
Michael Smyth and Ingi Helgason
- On Pause and Duration, or the Design of Heritage Experience
Elisa Giaccardi
- Semantics, Hermeneutics, Statistics: Some Reflections on the Semantic Web
Graham White
- Reframing the design of context-aware computing
Margot Brereton and Hadi Mirisaee.
- The ill effects of World Wide Web on the Google Generation: An analysis and criticism of ways in which the World Wide Web is altering young learners’ cognitive behaviors
Michele Wong Kung Fong
- Designing Novel Applications Inspired by Emerging Media Technologies
Hyowon Lee and Alan Smeaton
- A Phenomenological Study of Facial Expression Animation
Robin Sloan, Brian Robinson, Fhionna Moore, Ken Scott-Brown and Malcolm Cook
- Family vs. Individual Profiles in a Health Portal: Strengths and Weaknesses
Nathalie Colineau and Cecile Paris
- Portraits of Individuals with dementia: Views of Care Managers
Gemma Webster, Deborah I. Fels, Gary Gowans and Vicki L. Hanson
- Relative Mapping for Rotating Remote 3D Objects on Multi-Touch Tabletops
Linxiao Ma, Iyad Alagha, Liz Burd and Andrew Hatch
- Brainstorming Under Constraints – Why Software Developers Brainstorm in Groups
Patrick C. Shih, Gina Venolia and Gary Olson
- Act Collectively: Opportunities for Technologies to Support Low-Income Children with Asthma
Hee Young Jeong, Gillian R. Hayes, Tae-Jung Yun, Ja-Young Sung, Gregory D. Abowd and Rosa I. Arriaga
- Up Close and Personal: Social Presence in mediated personal relationships
Daniel Gooch and Leon Watts
- Design and Evaluation of an Interactive Visualization of Therapy Plans and Patient Data
Theresia Gschwandtner, Wolfgang Aigner, Katharina Kaiser, Silvia Miksch and Andreas Seyfang
- Unremarkable errors: low-level disturbances in infusion pump use
Dominic Furniss, Ann Blandford and Astrid Mayer
- Exploring Teenagers’ Motivation to Exercise through Technology Probes
Helen Edwards, Sharon Mcdonald and Tingting Zhao
- Eighty Something: Banking for the older old
John Vines, Mark Blythe, Andrew Monk and Paul Dunphy
- Distributed Cognition for Evaluating Healthcare Technology
Atish Rajkomar and Ann Blandford
- Virtual Spectating: Beyond the Arcade in Super Street Fighter IV
Norman Su and Patrick Shih
- Designing Blended Reality Space: Conceptual Foundations and Applications
Kei Hoshi, Fredrik Öhberg and Annakarin Nyberg
- Social Comics: A Casual Authoring Game
Paul Lapides, Ehud Sharlin and Mario Costa Sousa
- A Taxonomy of Number Entry Error
Sarah Wiseman, Paul Cairns and Anna Cox
- Prototyping in Game Design: Externalization and Internalization of Game Ideas
Jon Manker and Mattias Arvola
- Making Public Media Personal: Nostalgia and Reminiscence in the Office
Paul André, Abigail Sellen, M.C. Schraefel and Ken Wood.
- Nudging towards Serendipity: A case with personal digital photos
Tuck Wah Leong, Richard Harper and Tim Regan.
- Developing an Open Source Exertion Interface for Two-Handed 3D and 6DOF Motion Tracking and Visualisation
Jennifer Sheridan
- An approach to designing interactive decision aids for cardiac patients
Anandhi Dhukaram and Chris Baber
- Anatomy of an Early Social Networking Site
Alan Dix, Russell Beale and Nadeem Shabir
- Enabling Live Dialogic and Collaborative Learning between Field and Indoor Contexts
Tim Coughlan, Anne Adams, Yvonne Rogers and Sarah Davies
- Curiosity and Interaction: making people curious through interactive systems
Rob Tieben, Tilde Bekker and Ben Schouten
- The Nature of Child Computer Interaction
Janet Read and Tilde Bekker
- PLU-E: A Proposed Framework for Planning and Conducting Evaluation Studies with Children
Lorna Mcknight and Janet Read
- History and Experience: Storytelling and Interaction Design
Mark Blythe, John Mccarthy, Peter Wright and Chris Rust
- Usable Web-based Calendaring for Blind Users
Brian Wentz and Jonathan Lazar
- Don’t use 7-segment displays
Harold Thimbleby
- Supporting Hand Gestures in Mobile Remote Guiding: A Usability Evaluation
Weidong Huang and Leila Alem
- Capturing And Using Emotion-Based BCI Signals in Experiments: How Subject’s Effort Can Influence Results
Katie Crowley, Aidan Sliney, Ian Pitt and Dave Murphy
- An empirical study on cell phone usage
Ali Mahmood Khan
- Who knows about me? An analysis of age-related disclosure preferences
Linda Little, Pam Briggs and Lynne Coventry
- The Behavioural Impact of a Visually Represented Virtual Assistant in a Self-Service Checkout Context
Jeunese Payne, Graham Johnson and Andrea Szymkowiak
- Exploring Choreographers’ Conceptions of Motion Capture for Full Body Interaction
Marco Gillies, Max Worgan, Hestia Peppe and Nina Kov
- Visual Fidelity of Video Prototypes and User Feedback: A Case Study
Beant Dhillon, Peter Banach, Rafal Kocielnik, Jorge Peregrín Emparanza, Ioannis Politis, Agata Rączewska and Panos Markopoulos.
- A Design Framework for Mediated Personal Relationship Devices
Daniel Gooch and Leon Watts
- Looking for Non-existent Information: A Consumer-led Interactive Search Approach
Yuqing Mao, Haifeng Shen and Chengzheng Sun
- A Model of Embodied Dynamic Peephole Pointing for Hidden Targets
Jochen Huber, Jürgen Steimle and Max Mühlhäuser
- Navigating the Space: Evaluating a 3D-Input Device in Placement and Docking Tasks
Elke Mattheiss, Johann Schrammel and Manfred Tscheligi
- “Accept” or “Decline”: Alternative Options for Video Telephony Tools For Inter-Generational Family Communication
Bernhard Wöckl, Benjamin Wimmer, Ulcay Yildizoglu, Michael Leitner and Manfred Tscheligi
- Optimising the Number of Nodes in EEG-Augmented Image Search
Graham Healy and Alan Smeaton
- The Significant Screwdriver: Care, Domestic Masculinity, and Interaction Design
Shaowen Bardzell, Shad Gross, Jeff Wain, Austin Toombs and Jeffrey Bardzell
- Collective Creativity: The Emergence of World of Warcraft Machinima
Tyler Pace, Jeffrey Bardzell and Shaowen Bardzell
- The Internet as an Empowering Technology for Stigmatized Groups: a Case Study of Weight Loss Bloggers
Anne-Marie Oostveen
- Query terms for art images: A comparision of expert and layperson terminology
Daniel Isemann and Khurshid Ahmad
- Employing Participatory Action Research to Augment Software Development for Rural Communities
Siang Ting Siew and Alvin W. Yeo
- In a World of Their Own: Working on the Move
Wendy Goucher and Karen Renaud
- A personal context-aware multi-device coaching service that supports a healthy lifestyle
Rieks Op Den Akker, Tine Lavrysen, Gijs Geleijnse, Henk Schwietert, Marloes Van Der Hout, Randy Klaassen and Aart Van Halteren
- Applying sonification to improve accessibility of point-and-click computer games for people with limited vision
José Ángel Vallejo-Pinto, Javier Torrente, Manuel Ortega-Moral and Baltasar Fernández-Manjón
- Exploring the Use of an Online Community in Welfare Transition Programs
Nathalie Colineau, Cecile Paris and Amanda Dennett
- Evaluating User Interface Adaptations at Runtime by Simulating User Interaction
Michael Quade, Marco Blumendorf, Grzegorz Lehmann and Dirk Roscher
- Getting more out of your images: Augmenting photos for recollection and reminiscence
Florian Güldenpfennig and Geraldine Fitzpatrick
- Does Your Boss Know Where You Are? Predicting Adoption of LBS in the Workplace
Lisa Thomas, Pam Briggs and Linda Little
- The benefits of opening recommendation to human interaction
Eoin Hurrell and Alan Smeaton
- Investigating familiar interactions to help older adults learn computer applications more easily
Nic Hollinworth and Faustina Hwang
- Using Web 2.0 Applications to Increase Local Community Wellbeing
Rachel Keller
- Supporting the Wizard: Interface Improvements in Wizard of Oz studies
Stephan Schlögl, Anne Schneider, Saturnino Luz and Gavin Doherty
- Persuasion Knowledge Toolkit: Requirements Gathering with Designer
Aeni Zuhana Saidin
- Self-Reflection on Personal Values to support Value-Sensitive Design
Alina Pommeranz, Christian Detweiler, Pascal Wiggers and Catholijn Jonker
- Investigating Affordances of Virtual Worlds for Real World B2C E-Commerce
Minh Tran, Shailey Minocha and Dave Roberts